I was looking through A Game A Week. This person creates a whole game, whatever it may be, small or medium, every week. The scope isn’t usually too big and he doesn’t do the “release” part of the game, but that doesn’t change his achievement – he has an idea, works on it, and generates a full game every week.
I’m planning to try to emulate him by making a game every month if possible. If I fall in love with any of these games, I’d just continue coding them and give them a good release.
Update: Trello board for this
For this first month the one idea I have floating around in my head is making a “Tamagotchi” like experience. Currently in the playstore we have the likes of Pou, My Boo, or others. They focus on keeping the pet the same (a weird blob), customizing it and playing several minigames with the pet to gain points to spend in customization. This is going deeper than the usual bath time, feed time loop. It gives users something to do when not feeding their pets, wanting them to come back. I actually just also found Pululu, which actually evolves. I want evolution… but I also would love to have some sort of turn based activity between users.
I was also watching this talk about theming a game, about novelty and relatability. So the guy says, ask yourself 4 questions. I asked them to myself. They are:
- Is your theme something you’re into?
Yes, it is. I love growing pets, I love Tamagotchilike experiences and not just that, I love Pokemon. My theme is a monster that grows and battles other people’s monsters.
- Does your theme support the game mechanics?
It does. A pokemonlike monster that evolves and fights others works with Tamagotchilike games.
- Does your theme communicate the goal?
This is a bit more complicated, but yeah I think it’ll depend on the way I show the UI and the art. I’ll be minimal in the use of words.
- Does your theme have both familiarity and novelty?
Yeah. Tamagotchis or virtual pets are not something weird to think about for most people who have played games, and Pokemon aren’t odd either. The combination of both is what probably will be novel.
Maybe I am being self convincing there but it sounds like my theme and mechanics line up well.
So, for my own Tamagotchi-like, I’ll try to have, in priority order:
- Pets have stats, health, level, mana. Basically an RPG character.
- Pet gets hungry, dirty (poops), wants love. Also simulated games to earn coins.
- Cronjobs. So the pet will be able to do all these things without the app being turned on.
- Pet evolves after a set amount of time . How evolution works is not yet determined.
- Turn based battles with others. How battles work is not yet determined.
- Minigames for getting currency (this will substitute the fake minigames before).
I’m actually seeing this idea could go and help my previous Mario Party like idea for mobile by providing the basic Minigame code.
That’s it for today. Now I have to think about this stuff and code at least some of this.